it's because I'm white, isn't it?
http://www.thedifferentguy.deviantart.com

 

stagmanparty:

tgweaver:

I’ve been getting a lot of asks about this lately, since I guess it reminds people of RubyQuest for some reason. Animal People + Horror is all it takes, I guess? And so now people want my thoughts on it. Now, I preface this by saying I haven’t played it, but I’ve seen it played mostly through.
My thoughts are as follows:FNAF seems like a flimsy excuse for a game. It’s a pile of cheap jump-scares and nonsensical mechanics built on top of what could barely be described as gameplay. The whole thing just feels like a jump scare video, but if you click the right button at the right time, there won’t be a jumpscare. Whee! Almost makes you forget you’re staring at a tablet the whole game.
Making you feel powerless or vulnerable is a huge aspect of good horror games. If you deck out the player with so much weaponry they can take down any horror that comes at them, it’s just an action game with a horror aesthetic. In Silent Hill, you get weapons, but they do so little against the monsters you never feel that badass or powerful, even when well-equipped. In Fatal Frame, your only defense is a camera, whose combat mechanics actually encourage you to put yourself in danger to do more damage.But I also feel that games which give you no way to fight back are going too far. Amnesia is arguably one of the best games of this sub-genre of “run and hide” games, perhaps because there were actual gameplay segments. But I don’t feel particularly engaged by that. I’d rather just watch a (commentary-free) playthrough of games like that online, since it feels more like a movie you occasionally have to hide during in order to keep the footage rolling. What I’m getting at is that FNAF does make you feel vulnerable, yes, but there’s no reward for that, no catharsis in overcoming it. You’re sticking someone in a black box and yelling “boo” from time to time.
The character designs, which I assume are what caught everyone’s attention in the first place, fall in the worst part of goofy-creepy. In a goofy Chuck E. Cheese-like setting, they’re too creepy to even make sense, and not in the genuine way real animatronics fit a sort of uncanny valley creepy niche (like the attached photo). But at the same time, in a creepy setting, like the game, they’re too goofy to actually be scary. They should have gone more one way or the other, because as it is, the only way they present any scariness is their sudden movements.
It doesn’t help that I’ve always resented the mewling, whimpering hordes of LPers that ham up their reactions and pretend to be SUPER SCARED OH MY GOD whenever a light flickers, putting on some exaggerated falsetto to watch those subscribers soar.
In the end, my dislike of the game is fairly mild. It’s only amplified by people hyping it up like it’s the rebirth of the horror genre, and by the insufferable LPers who are buying mansions off their “pretend to be scared” YouTube cash.

Cool ^^ I myself just laught at outloud, the game seems more like the kind of thing you prank your friends with that genuiely scary. 

And now for my honest opinion.All in all. Watching people play this game and actually playing it are 2 completely different things. I’ve played the game and while it is kind of boring around the first couple nights things do kind of catch fire around the 3rd night. Most of the horror that freddys has to offer is built on suspense. That not knowing when and how you can die. I do agree that the whole thing about just saying boo can be least bit threatening and while scary the first five times can be boring by the 3rd time but I’m glad they didn’t design the entire enemy AI like that. Story wise tho. I forget where in the game but there’s a news article talking about the past, present, and future of freddies to sum it up the pay is really crappy because freddies is coming close to shutting down. So to sum it up is FNAF an amazing horror game? No. Is FNAF a terrible horror game? Certainly not. There are tid bits where you’ll be sitting there with nothing but your imagination but there are also segments where you’ll be panicking (especially if one of them cuts the power to a door) just trying to keep them away anyways. I heard the creator is doing a sequel. Maybe in this one you can create diversions to distract the robots

stagmanparty:

tgweaver:

I’ve been getting a lot of asks about this lately, since I guess it reminds people of RubyQuest for some reason. Animal People + Horror is all it takes, I guess? And so now people want my thoughts on it. Now, I preface this by saying I haven’t played it, but I’ve seen it played mostly through.

My thoughts are as follows:
FNAF seems like a flimsy excuse for a game. It’s a pile of cheap jump-scares and nonsensical mechanics built on top of what could barely be described as gameplay. The whole thing just feels like a jump scare video, but if you click the right button at the right time, there won’t be a jumpscare. Whee! Almost makes you forget you’re staring at a tablet the whole game.

Making you feel powerless or vulnerable is a huge aspect of good horror games. If you deck out the player with so much weaponry they can take down any horror that comes at them, it’s just an action game with a horror aesthetic. In Silent Hill, you get weapons, but they do so little against the monsters you never feel that badass or powerful, even when well-equipped. In Fatal Frame, your only defense is a camera, whose combat mechanics actually encourage you to put yourself in danger to do more damage.
But I also feel that games which give you no way to fight back are going too far. Amnesia is arguably one of the best games of this sub-genre of “run and hide” games, perhaps because there were actual gameplay segments. But I don’t feel particularly engaged by that. I’d rather just watch a (commentary-free) playthrough of games like that online, since it feels more like a movie you occasionally have to hide during in order to keep the footage rolling.
What I’m getting at is that FNAF does make you feel vulnerable, yes, but there’s no reward for that, no catharsis in overcoming it. You’re sticking someone in a black box and yelling “boo” from time to time.

The character designs, which I assume are what caught everyone’s attention in the first place, fall in the worst part of goofy-creepy. In a goofy Chuck E. Cheese-like setting, they’re too creepy to even make sense, and not in the genuine way real animatronics fit a sort of uncanny valley creepy niche (like the attached photo). But at the same time, in a creepy setting, like the game, they’re too goofy to actually be scary. They should have gone more one way or the other, because as it is, the only way they present any scariness is their sudden movements.

It doesn’t help that I’ve always resented the mewling, whimpering hordes of LPers that ham up their reactions and pretend to be SUPER SCARED OH MY GOD whenever a light flickers, putting on some exaggerated falsetto to watch those subscribers soar.

In the end, my dislike of the game is fairly mild. It’s only amplified by people hyping it up like it’s the rebirth of the horror genre, and by the insufferable LPers who are buying mansions off their “pretend to be scared” YouTube cash.

Cool ^^ I myself just laught at outloud, the game seems more like the kind of thing you prank your friends with that genuiely scary. 

And now for my honest opinion.

All in all. Watching people play this game and actually playing it are 2 completely different things. I’ve played the game and while it is kind of boring around the first couple nights things do kind of catch fire around the 3rd night. Most of the horror that freddys has to offer is built on suspense. That not knowing when and how you can die. I do agree that the whole thing about just saying boo can be least bit threatening and while scary the first five times can be boring by the 3rd time but I’m glad they didn’t design the entire enemy AI like that. Story wise tho. I forget where in the game but there’s a news article talking about the past, present, and future of freddies to sum it up the pay is really crappy because freddies is coming close to shutting down. So to sum it up is FNAF an amazing horror game? No. Is FNAF a terrible horror game? Certainly not. There are tid bits where you’ll be sitting there with nothing but your imagination but there are also segments where you’ll be panicking (especially if one of them cuts the power to a door) just trying to keep them away anyways. I heard the creator is doing a sequel. Maybe in this one you can create diversions to distract the robots

melthetumbler:

suspiciouslyhomoerotic:

melthetumbler:

Interesting character idea: make a stereotypical badass ninja-type character have a un-apologetically thick Southern accent

ya’ll can’t hit what ya’ll can’t see

image

fucking clay bailey, of course

shinymaplesquid:

shinymaplesquid:

I just got a wrong number text from a stranger that said: “hey can we use ur pool there’s a moose in ours”

#welcometocanada

I’ve never received such a funny text in my life I can’t breathe

UPDATE:
I told them “yes if you send a pic” & they sent me tHIS

image

(Source: pancakessexual)

eternalstarblaze:

amieworkbench:

every day of my life i laugh about sonic maurice hedgehog

So that’s what people are talking about when they say “smh”…

eternalstarblaze:

amieworkbench:

every day of my life i laugh about sonic maurice hedgehog

So that’s what people are talking about when they say “smh”…